![]() ![]() ![]() streamed to a Macbook Pro connected via wifi to the same. added to Steam as a non-steam game and. VLC Media Player in capture mode with a bit of cropping and yadif deinterlacing which was. Toshiba laptop with i5 430M CPU connected by wifi running. Avermedia 830M USB TV stick plugged into a. Xbox 360 in PAL60 mode + set to widescreen mode connected by the composite output to an. Quality no worse than plugging the composite output of the Xbox into a 15" telly, and around 25-30ms latency. I don't know if that's down to the newer processor or the hyperthreading, but I really didn't expect that.Īnyway, now I can stream from my Xbox 360 next to the TV across the living room to my laptop and play on the couch while the wife watches TV. The log shows that encoding on the Toshiba was 1.5x faster (10ms average encoding time vs 15ms). When set up the other way around, with the Intel Core 2 Duo T9600 Macbook Pro (2.8ghz) as host, there were fairly frequent stutters. The Toshiba laptop with the i5 430M CPU (2.26ghz dual core + hyperthreading) didn't drop a single frame when streaming 480p 30fps from the video capture stick to the Macbook Pro. Right, the wife and kids were out for the morning so I could take over the living room in relative peace. Oh, and Dirt3 seemed fine (although still 90-100 ms latency) streaming from the quad. Maybe it is something about process switching, or the processes blocking eachother on dual core systems. In any case, the quad core seemed to make more use of the cores when streaming, and the dual seemed to use less. I didn't swap out video cards, so maybe that or the 元 cache accounts for the difference in overall CPU use. If I underclock my Phenom II x4 to 1.6GHz and set the memory down to 800MHz (just to try like for like on CPU speed and memory) I find that Bioshock uses 60-70% CPU local, and when I stream it uses a bit more (80%ish). ![]() If I run Bioshock streamed it stutters a bit but the two cores (which should be doing more) only get up to 70-80% (when I expected it to be more the other way around). If I play Bioshock directly on the host it runs reasonably well (again, very low settings) and caps out the two cores. I finally got around to doing some perfmon on the 2 core test box and it was a bit weird. The video capture on the host is a rock-steady 30fps but it stutters every couple of seconds on the client with 100ms+ lag spikes. Originally posted by davew_uk:Streaming in Steam 10mb/s bandwidth) adds another 30-40% on top of that, so the average CPU consumption while streaming is 70-80%. ![]() NB: I'm aware that VLC can capture and stream all in one - but its not low latency, I get something like 12 seconds delay! So - is a 2.8ghz Core 2 Duo simply no good for hosting? or should I look for some software that uses less CPU to capture the video from the Xbox? But if I'm going to take the Xbox into my office it defeats the point of trying to stream it :-) If I use my desktop as host (Core 2 Quad 2.4ghz overclocked to 2.8ghz) the stream is perfect, with sub 20ms latency on average. Streaming in Steam 10mb/s bandwidth) adds another 30-40% on top of that, so the average CPU consumption while streaming is 70-80%. I was hoping to use Steam then to stream the xbox video to another computer - it works, but I get frequent large lag spikes that ruin the gameplay.Īs far as I can tell, the process of capturing, deinterlacing and displaying the video from the Xbox fullscreen in VLC Media Player (using Direct3D blend mode) uses around 25-30% of my laptop's Core 2 Duo 2.8ghz CPU. This works fine with my Xbox 360 and I can see the output in VLC media player. I've hooked up a USB TV stick that has a composite input for video capture to my laptop. ![]()
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